–Characterizes the main villain: Irenicus has very little screen time so far: A minute at the beginning of the dungeon and another minute at the end. The reduced cast gives everyone left more opportunity to get their personalities fleshed out. Many of them have personal quests, if I’m remembering correctly. In BG2, which is the start of Bioware becoming Bioware, your party members will initiate conversations with you and with each other, ones where you can choose between multiple bits of dialogue. Shows off the expanded dialogue: Character dialogue was largely reduced to barks in the original Baldur’s Gate–characters don’t really comment on the particular situation you’re in, they only slightly interact with each other, and they’re mostly just people you have along for the ride: There’s little difference between the pregenerated characters in Baldur’s Gate and the people you create in Icewind Dale. (Hey, Siege of Dragonspear, when you were busy telling your story about nothing at all interesting, why didn’t you, you know, include these moments? This is something I actually was interested in!) We also get an introduction to Yoshimo, who is going to have a big role in the plot to come, and in addition, he’s of the Bounty Hunter class–a “class kit” (alternate build) for the Thief, so even that’s new! It’s fridging, but at least it’s equal-opportunity. Dynahier is a loss–one of my favorite characters both mechanically and personality-wise. While I could give a tinker’s damn about Khalid, it gives his wife Jaheira a lot of fun emotions to work with and some clear motivation. Khalid and Dynahier are slaughtered between installments. Tells you what to expect for characters: Baldur’s Gate 1 has about 500 potential playable characters 2 trims down the cast while giving those left expanded roles. None of Baldur’s Gate 1’s “Go into the thing behind me and get a thing and then talk to me again.” This frees the dungeon up to be pretty cool–while combats are certainly simpler than they’re going to get, you’re facing bunches of goblins and some new foes and you’re doing some actual puzzle challenges.
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![planescape torment tvtropes planescape torment tvtropes](https://mygaming.co.za/news/wp-content/uploads/2012/02/Planescape-Torment.jpg)
If you’re here for the second installment, the game assumes, you know what you’re doing, and if not, you’ll read the manual. Is not a tutorial: There’s pretty no “how to play this” information given in the section. It’s the best starter dungeon in the franchise, and, frankly, should be taught in schools because it’s actually one of RPGdom’s best starter dungeons.
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Imoen appears (he-ya, it’s her!), sets you free, and now the two of you plus any companions you can get have the opportunity to wander around and escape. He appears, says some cryptic things, tortures you a bit, and then leaves to deal with an assault on his dungeon. (I’m fond of games that essentially have no intro–that start off and you’re simply playing, and ID2 does that well!)īaldur’s Gate 2 starts off with you captured and held in the dungeon of Big Bad Jon Irenicus. Icewind Dale 2 acquits itself well–you land in a city under siege–but it’s a long, extended sequence with many parts.
![planescape torment tvtropes planescape torment tvtropes](https://wallpapercave.com/wp/wp4663034.jpg)
Planescape Torment wakes you up in the Morgue, and you’re given all of these cryptic suggestions at the larger story, but there isn’t exactly a time pressure and it did lose me the first time or two I played. Icewind Dale sets you up in a town where you can either Talk To All These Assholes until you find a couple goblins to fight. Siege of Dragonspear’s first dungeon has nothing to do with anything. Baldur’s Gate 1 begins with Candlekeep, which is, as I’ve said, comfortable and friendly but not exactly exciting–it’s a tutorial-focused quest where nothing much happens until the end, at which point you’re thrust into a gigantic world with only vague direction. Of the Infinity Engine games, Baldur’s Gate 2 has the finest introduction.